Yanfei TLDR Guide

Author: 2board | Featured Character: Yanfei | Element Type: Pyro | Game Version 1.5.0


PSA #1:

If you have legal problems, you go get a good lawyer. Same with your DPS: you want something dead, you go get a good DPS.

PSA #2:

Both Yanfei’s abilities scale off ATK, and basically she’s like a bootleg, older version of Klee. Except instead of a bomb, she drops a giant stamp on you.

E = Elemental Skill = Signed Edict

Q = Elemental Burst = Done Deal


Auto Attack - Seal of Approval

Normal Attack
Shoots fireballs hat deal up to three counts of Pyro DMG.
When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently-possessed Scarlet Seals will refresh.
Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field.

Charged Attack
Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to opponents after a short casting time.
This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed.

Plunging Attack
Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.

This is her bread and butter. Normal Attacks give her a seal, stacking up to 3 times. More charges she gains, less stamina she uses for Charged Attacks and they do more damage. Each seal lasts 10s independently.


When Yanfei consumes a Scarlet Seal by using a Charged Attack, each Scarlet Seal will increase Yanfei's Pyro DMG Bonus by 5% for 6s. When this effect is triggered again while its current duration lasts, it will dispel the previous effect.

Basically you can get a 5/10/15% increase to Yanfei’s Pyro DMG bonus.

IMPORTANT TIP: IT OVERRIDES THE LAST BUFF. So if you were to first stack 3 seals then Charged Attack, then your Pyro DMG% will gain receive 15% Pyro DMG Bonus. However, if you then stack 2 seals and Charged Attack, it will remove the 15% bonus you received and grant 10%.

So if you had 12% Pyro DMG Bonus, consuming 3 stacks would raise it to 27% Pyro DMG Bonus. If you then consume 2 stacks, then it’ll go down to 22% Pyro DMG Bonus.

You’ll know how many stacks were consumed, as it shows a giant white number on Yanfei when you do.

Blazing Eye

When Yanfei's Charged Attacks deal CRIT Hits, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG.

If Charged Attack CRIT’s, then does a second pulse of AoE Pyro DMG. This can be affected by Charged Attack DMG bonuses like 4-set Wanderer’s, her Q’s bonus, etc… It’s what makes her Charged Attack so good.

The only gripe with this (not really a big issue though) is that the second pulse sometimes makes it tricky to properly proc a melt reaction to maximize the damage, as it will apply Pyro. Not too significant, but can be annoying for those who like to min-max.

E - Signed Edict

Summons blistering flames that deal AoE Pyro DMG.
Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals.

Yanfei just blows up the area infront of her, doing AoE Pyro DMG. This grants you max seal stacks.

IMPORTANT TIP: Start with E into Charged Attack for every fight! That way you can maximize your initial burst going into a fight, or even a rotation. If you have C6, then it’ll grant 4 seals.

Done Deal

Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals and applying Brilliance to her.

Has the following effects:

  • Grants Yanfei a Scarlet Seal at fixed intervals.
  • Increases the DMG dealt by her Charged Attacks.

The effects of Brilliance will end if Yanfei leaves the field or falls in battle.

She seals the deal by dropping a giant stamp on her enemies doing massive AoE Pyro DMG, and granting a Charged Attack buff + generates seals.

To better explain: During the 15s duration, Yanfei will have the “Brilliance” buff which gives her a Charged Attack buff and generates a seal every second. You can roughly get 4 fully stacked Charged Attacks during this buff, so maximize it during opportune burst windows etc…


PSA #3:

Don’t waste time stacking 3 seals — 2 Normal Attacks into Charged Attack is better.

Her third Normal Attack has a slower animation, so it’s much faster to spam 2-1 which leads to more DPS overall. Obviously you can use 1-1 if you want to chain reactions faster.

Example: At 2 stacks, you’ll get 30% (15% per stack) reduced Charged Attack stamina consumption and her Charged Attack damage will be 133% of her ATK.



Choice Number #1 - Skyward Atlas

Weapon Ability

Increases Elemental DMG Bonus by 12/15/18/21/24%, normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby enemies to attack for 15s, dealing 160/200/240/280/320% ATK DMG. Can only occur once every 30s.

Usage Description

How do I get it D: ? – It’s time to roll boys (gacha)

Has base ATK% scaling and weapon skill enhances everything in her kit. Weapon skill is also really nice when it hits.

Skyward Atlas is typically much better than Lost Prayer if you’re running a rotation heavy team like a reverse melt comp, as you won’t be able to maximize Lost Prayers buffs (due to swapping).

Choice Number #2 - The Widsith

Weapon Ability

When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s.

Recitative: ATK is increased by 60/70/80/90/100%.

Aria: Increases all Elemental DMG by 48/60/72/84/96%.

Interlude: Elemental Mastery is increased by 240/300/360/420/480.

Usage Description

How do I get it D: ? – It’s time to roll boys (gacha)

Has base CRIT DMG scaling and amazing damage for setting up burst after your team rotation.

The Widsith’s buffs + CRIT DMG allow for extremely strong burst rotations, and can be utilized well in melt/reverse melt comps. The 20s downtime is unnoticeable, since you’ll be swapped to your other party members, and will most likely be up by the time you return to Yanfei.

At higher refinement, The Widsith is by far the best performing 4-star catalyst for Yanfei.

Choice Number #3 - Lost Prayer to the Sacred Winds

Weapon Ability

Increases Movement Speed SPD by 10%. When in battle, earn a 6/8/10/12/14% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.

Usage Description

Lost Prayer is still good if you’re running a less reaction heavy comp, and simply running a sustained DPS Yanfei (can still work great in a reaction comp though!).

Choice Number #4 - Solar Pearl

Weapon Ability

Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20/25/30/35/40% for 6s. Likewise, Elemental Skill or Elmental Burst hits increase Normal Attack DMG by 20/25/30/35/40% for 6s.

Usage Description

Solar Pearl is a close second for it’s CRIT% (making it less painful for bad artifact rolls) + grants a great amount of Elemental DMG% which is easy to sustain.

Choice Number #5 - Mappa Mare

Weapon Ability

Tiggering an Elemental reaction grants a 8/10/12/14/16% Elemental DMG Bonus for 10s. Max 2 stacks.

Usage Description

A great F2P alternative is Mappa Mare, which grants a nice chunk of EM and Elemental DMG% for reaction comps.

Choice Number #6 - Emerald Orb

Weapon Ability

Upon causing a Vaporize, Electro-Charged, Frozen or a Hydro-infused Swirl reaction, increases ATK by 20%/25%/30%/35%/40% for 12s.

Usage Description

If you’re really unlucky or using Mappa Mare on someone else, 3-star Emerald Orb also works great!


Artifact Setup #1 - Recommended for melt/vaporize DPS

How do I get it D: ? – Hidden Palace of Zhou Formula Domain (AR 30 locked, 20 Resin per run)

Boosts all her damage + boosts her Pyro DMG tick AND increases melt/vaporize damage.

Although you can’t maximize the stacking bonus from the 4-set, the increased bonuses to vaporize/melt is more than worth it. If you’re taking Yanfei with a reverse melt reaction comp, then this is by far the best set.

Sands - ATK% or EM, Goblet - Pyro DMG%, Circlet - Crit%/Crit DMG%

Substats: CRIT % > CRIT DMG > ATK% > ER% (EM works too)

Focus on EM > ATK% if you’re running a reaction comp (for both Sands and for substats!)

1st Setbonus (Crimson Witch of Flames)

Pyro DMG Bonus +15%

2nd Setbonus (Crimson Witch of Flames)

Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases 2-Piece Set effects by 50% of its starting value for 10s. Max 3 stacks.

Artifact Setup #2 - Recommended for non-reaction DPS

How do I get it D: ? – Hidden Palace of Zhou Formula Domain (AR 30 locked, 20 Resin per run)

Basically a permanent 35% DMG buff.

If you’re not really into the rotation heavy playstyle of reverse melt, or just enjoy simplistic gameplay, then Lavawalker will be the best alternative. Since Yanfei’s entire kit applies Pyro DMG, it’s basically a 100% uptime on the DMG buff.

Sands - ATK% or EM, Goblet - Pyro DMG%, Circlet - Crit%/Crit DMG%

Substats: CRIT % > CRIT DMG > ATK% > ER% (EM works too)

1st Setbonus (Lavawalker)

Pyro RES increased by 40%

2nd Setbonus (Lavawalker)

Increases DMG against enemies that are Burning or affected by Pyro by 35%

Artifact Setup #3 - Shielder Comp

If you’re running a shielder comp, 4-set Retracing Bolide will be much better for overall tankiness but also boosting her A4 + Charged Attack damage.

Sands - ATK% or EM, Goblet - Pyro DMG%, Circlet - Crit%/Crit DMG%

Substats: CRIT % > CRIT DMG > ATK% > ER% (EM works too)

1st Setbonus (Retracing Bolide)

Increase the effectiveness of shields by 35%.

2nd Setbonus (Retracing Bolide)

Gain an additional 40% Normal and Charged Attack DMG while under the protection of a shield.

Artifact Setup #4 - Mixed Playstyle

4-set Wanderer’s is also extremely viable if you have the pieces, and if you still want to have some reaction in your comp this will be the set for you.

Sands - ATK% or EM, Goblet - Pyro DMG%, Circlet - Crit%/Crit DMG%

Substats: CRIT % > CRIT DMG > ATK% > ER% (EM works too)

Focus on EM > ATK% if you’re running a reaction comp (for both Sands and for substats!)

1st Setbonus (Wanderer's Troupe)

Increases Elemental Mastery by 80

2nd Setbonus (Wanderer's Troupe)

Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow


Talent Leveling Order: Normal > Q > E (reason why Q > E is because leveling Q also enhances Charged Attack bonus it grants)