TL;DR Guide for Fischl

A guide by 2Board_on reddit who has given permission for us to post this - you can find the original guide on reddit here.

It is intended to be a brief overview of the strengths/weaknesses of the character, with the authors own opinions on the best currently available gear to pair with the character.

Overview & Passive

PSA #1:

Enablers are there to make your main DPS look cooler by "enabling" them to do more damage via elemental reactions. Elemental reactions scale off ELEMENTAL MASTERY.

PSA #2:

Both Fischl's abilities scale off ATK. Slap on some damage to make thing fry faster.


Passive

Mein Hausgarten

When dispatched on an expedition in Mondstadt, the time consumed is reduced by 25%.

E - Nightrider

3 IMPORTANT THINGS:

  1. Holding E lets you choose a summon spot. IT DOES DAMAGE SO SUMMON ONTOP OF ENEMIES.

  2. Pressing E again lets you re-position the bird, allowing you SOME CONTROL over what it targets (it has a bird brain so it just hits w/e is closest).

  3. Shooting it with a charged shot makes the bird angry and makes it do big AoE damage (really good for electro proc in big crowds).


 

Stellar Predator

When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro DMG equal to 152.7% of the arrow's DMG.

Spawn bird in big group and shoot it with a charge shot to disperse electro proc better. This is where some people prefer stacking CRIT DMG + CRIT% on Fischl to do big boom booms.

Nightrider - Lvl. 8 Example Stats

Oz's ATK DMG 142%
Summoning DMG 185%
Oz's Duration 10.0s
CD 25.0s

Bird spawns and acts like a turret to zap nearby enemies.

Q - Midnight Phantasmagoria

Turns you into a big bird and zaps enemies you fly around. Can be used to sort of corral enemies. Extends your E's duration. USE IT NEAR THE END OF YOUR E TO MAKE IT SIT THERE LONGER (Don't stack E and Q. Use E, then Q after E ends/about to end).


Lightning Smite

If a character triggers an Electro-related Elemental Reaction when Oz is on the field, the enemy shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl's ATK.

Smites enemies with strong electro damage (one of the reasons why Fischl is really good).

Midnight Phantasmagoria - Lvl. 4 Example Stats

Falling Thunder DMG 260%
CD 15.0s
Energy Cost 60

Weapons

WEAPON #1 ((Recommended for easy gameplay): Sacrificial Bow

How do I get it D: ?: It's time to roll boys (gacha)

Has base Energy Recharge scaling and helps keep Oz on the field.


WEAPON #2 (Recommended for big boy #'s): The Stringless

How do I get it D: ? - It's time to roll boys (gacha)

Has base Elemental Mastery scaling and makes E and Q stronger (this affects Oz's attacks from both source too!).

If you have Favonius Warbow, that's also a great alternative to help generating a lot of energy. If you don't have any of the bows mentioned above Prototype Crescent and Slingshotare also great placeholders.

ARTIFACTS

ARTIFACT #1 (For easy, early gameplay): Gladiator's Finale + Sojourner

How do I get it D: ? - Any World Boss (40 Resin per run). Sojourner at Midsummer Courtyard Domain (AR 22 locked, 20 Resin per run).

THAT'S A LOT OF DAMAGE.

The great part about farming Sojourner is that you can also have a chance to get Thundering Fury at higher levels (they're both in the same domain).


ARTIFACT #2 (For big boy #'s): Gambler + Thundering Fury

How do I get it D: ? - Gambler at Clear Pool and Mountain Cavern Domain (AR 35 locked, 20 Resin per run). Thundering Fury at Midsummer Courtyard Domain (AR 30 locked, 20 Resin per run).

Gambler - Makes bird do more damage.

Thundering Fury - Makes bird and bigger bird do more damage (reactions do more damage too).

Summary

Main stats: ATK% / Electro DMG% Goblet / CRIT% or CRIT DMG Circlet

Substats: CRIT% > CRIT DMG > ATK > EM