It is intended to be a brief overview of the strengths/weaknesses of the character, with the authors own opinions on the best currently available gear to pair with the character.
PSA from OP:
Huge thanks to my testers + people who volunteered to test Childe for me. You saved my wallet and a lot of time due to quick responses!
A DPS is that friend who last hits all the kills and looks cool in video games, even though the team did all the work. Be that guy if you want to be a cool DPS.
Both Childe's abilities scale off ATK. Tartaglia... who the hell names their child that? Slap on some ATK if you want your hydro master-at-arms to do some serious damage.
IMPORTANT TIP: 2 Different things can happen when Riptide is applied to an enemy
Riptide Flash - Hitting a charged bow shot will proc Riptide and deal 3 ticks of hydro DMG.
Riptide Burst - Killing an enemy will deal AoE hydro DMG. Applies Riptide to nearby foes.
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
- Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
- Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.
Riptide is the bread and butter of his kit. Can be applied with a charged bow shot or hitting enemies in melee form.
Master of Weaponry
Increases your own party members' Normal Attack Level by 1.
A walking talent book. Makes Normal Attack talent up one level for all party members (including himself).
Buckle up, there's a lot to digest for E (send help).
Turns Childe from range to melee form.
Does hydro DMG instead of physical DMG.
Hitting E again will return you back to range form AND WILL PUT E ON CD.
E CD is based on how long you were in melee form.
Every 5s in E = Roughly 6-7s added to CD.
WAITING OUT THE WHOLE 30 SEC PUNISHES YOU AND MAKES IT 45 SEC CD (DO NOT DO THIS).
Hitting enemies that have Riptide applied in melee form does AoE Hydro DMG.
Use E only in burst situations (for reaction proc'ing), breaking shields, or when your Q is almost ready. Otherwise, you're wasting CD time (literally).
Sword of Torrents
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, or if his Normal and Charged Attacks do CRlT DMG, they will apply the Riptide status effect on the hit enemy.
Hit CRIT in melee form = applies Riptide.
Extends Riptide duration by 8s.
Makes Riptide last longer.
|Stance Change DMG||115%|
|Charged Attack DMG||102.9%+123.0%|
|Charged Attack Stamina Cost||20.0|
Literally a hydro Taskmaster.
Q has 3 important facts (help me pls... my brain D: )
Using in range form does a massive AoE Hydro DMG, knocks enemies up, applies Riptide, and returns 20 energy.
Using in melee form does a swing that does AoE Hydro DMG, knocks enemies back, and proc's Riptide Blast.
Riptide Blast - Enemies with Riptide applied will take massive AoE Hydro DMG.
9 TIMES OUT OF 10, WE HAVE FOUND MELEE FORM Q TO BE MUCH BETTER FOR BOTH DAMAGE, CC, AND BREAKING SHIELDS IN ABYSS.
|Skill DMG: Melee||742%|
|Skill DMG: Ranged||605%|
|Riptide Blast DMG||192%|
|Energy Return (Ranged)||20|
Boy oh boy, this thing stupid broke.
WEAPON #1 (Recommended for Super Soaker 9000): Rust
How do I get it D: ?: It's time to roll boys (gacha)
Has base ATK scaling and weapon skill applies really well to melee form.
Currently debating what is best in slot for Childe. However, Viridescent Hunt, Skyward Harp, Amos Bow, and Blackcliff Warbow have been tested as well, and Rust/Skyward was extremely consistent (Skyward proc was kind of bad though since you're prioritizing hydro DMG still...).
Stringless has been yet to be tested, but will update as it looks extremely viable since E and Q damage (for Riptide proc) both benefit from it's weapon skill.
When Alley Hunter comes out, it will be a contender.
WEAPON #2 (Recommended for early wet towel slaps): Raven Bow
How do I get it D: ?: It's time to roll boys (gacha).
Has base Elemental Mastery scaling and basically a free damage buff.
Funny enough, this thing actually slaps really hard early. Can be replaced with Compound Bow or even Slingshot until you get Weapon #1 rolls (you don't get the benefit from Slingshot).
ARTIFACT #1 (Recommended for big boy numbers): Noblesse Oblige
How do I get it D: ?: Clear Pool and Mountain Cavern Domain (AR 35 locked, 20 Resin per run)
Go into melee form, slap really fast right before Q, use Q, and slap hard. Plays like a burst window DPS.
ARTIFACT #2 (Recommended for early smack): Gladiators + Gamblers
How do I get it D: ?: Gladiators at any World Boss (40 Resin per run). Gamblers at Clear Pool and Mountain Cavern Domain (AR 35 locked, 20 Resin per run)
Gladiators - Attack is poggers.
Gamblers - By the way: 4-set Gamblers feels extremely good early, sucks A TON late.
You can also run Wanderer's Troupe later on for crazy CRIT charged attack numbers (assuming you have the appropriate CRIT stats). Subsequently, early you can also just stack 2-set any 18% ATK+ sets or pair with 2-set Berserker if you're struggling to hit 50% CRIT%.
Here is the consensus after testing for 5-6 hours last night - Childe performs much better as a sub DPS/burst DPS UNTIL you get C6 (or even C1). His E CD is just a pain to deal with, and you will get more consistent damage from previous DPS picks. When we (testers) were able to manage E CD's well, Abyss 12 was a joke. When they didn't (let the CD near max), Abyss 8 felt like hell.
Main stats: ATK% Sands / Hydro DMG% Goblet / CRIT% Circlet
Substats: CRIT% > CRIT DMG > ATK/Elemental Mastery > Elemental Recharge