Disorders & Lineup

Floor 9 Disorder - Plasma Field: A Plasma Field will be generated at the edge of the challenge area once the challenge begins. While within the field, characters will be hit by a lightning strike once every 2s/5s and take Electro DMG. The area covered by the field will gradually expand as the challenge proceeds.

Floor 9 Disorder - Plasma Field: A Plasma Field will be generated at the edge of the challenge area once the challenge begins. While within the field, characters will be hit by a lightning strike once every 2s/5s and take Electro DMG. The area covered by the field will gradually expand as the challenge proceeds.

Floor 9 - Chamber 1, First Half: Large Hydro Slime, Cryo Hilichurl Shooter, Electro Hilichurl Shooter, Hydro Samachurl, Anemo Samachurl, Wooden Shield Mitachurl

Floor 9 - Chamber 1, Second Half: Hydro Abyss Mage, Blazing Axe Mitachurl, Electro Samachurl, Crackling Axe Mitachurl

Floor 9 - Chamber 2, First Half: Fatui Skirmisher: Cryogunner Legionnaire, Fatui Skirmisher: Hydrogunner Legionnaire, Fatui Skirmisher: Electrohammer Vanguard, Fatui Skirmisher: Anemoboxer Vanguard, Fatui Skirmisher: Geochanger Bracer

Floor 9 - Chamber 2, Second Half: Treasure Hoarders: Pyro Potioneer, Seaman, Handyman, Hydro Potioneer, Gravediffer, Cryo Potioneer, Crusher, Electro Potioneer, Pugilist

Floor 9 - Chamber 3, First Half: Stonehide Lawachurl, Frostarm Lawachurl

Floor 9 - Chamber 3, Second Half: Fatui Pyro Agent, Fatui Electro Cicin Mage


Floor 10 Disorder - Attendants: There will be a Leader amongst the opponents present in each challenge on this floor, with Attendants present to provide it with enhancements and protection.
・Each Attendant will increase the Leader's Elemental RES and Physical RES by 10%. The Attendants will restore the Leader's HP every 12 seconds, with each Attendant restoring 5% HP.
・When there are no attendants, the Leader will not have any of the above enhancement and restoration effects.

Floor 10 - Chamber 1, First Half: Pyro Hilichurl Shooter, Cryo Hilichurl Shooter, Electro Hilichurl Shooter, Hydro Samachurl, Dendro Samachurl, Anemo Samachurl, Blazing Axe Mitachurl, Electro Abyss Mage.

Floor 10 - Chamber 1, Second Half: Stonehide Lawachurl, Pyro Hilichurl Shooter, Cryo Hilichurl Shooter.

Floor 10 - Chamber 2, First Half: Fatui Pyro Agent, Fatui Skirmisher - Cryogunner Legionnaire, Fatui Skirmisher - Hydrogunner Legionnaire, Fatui Skirmisher - Anemoboxer Vanguard

Floor 10 - Chamber 2, Second Half: Fatui Electro Cicin Mage, Fatui Skirmisher - Pyroslinger Bracer, Electrohammer Vanguard, Geochanter Bracer

Floor 10 - Chamber 3, First Half: Abyss Lector: Violet Lightning, Anemo Samachurl, Hydro Samachurl

Floor 10 - Chamber 3, Second Half: Abyss Herald: Wicked Torrents, Electro Samachurl 


Floor 11 Disorder - Normal Attack Buff: When the active character hits opponents with attacks that are considered Normal Attack DMG, there is a 50% chance of unleashing a shockwave at the hit opponent's position, dealing AoE True DMG. One shockwave can be released in this way every 0.3s.

Floor 11 - Chamber 1, First Half: Ruin Destroyer

Floor 11 - Chamber 1, Second Half: Ruin Cruiser

Floor 11 - Chamber 2, First Half: Large Pyro Slime, Large Electro Slime, Pyro Specter, Electro Specter.

Floor 11 - Chamber 2, Second Half: Hydro Mimics: Ferret, Mallard, Crab, Crane, Boar, Frog, Finch, Raptor.

Floor 11 - Chamber 3, First Half: Mirror Maiden, Kairagi: Dancing Thunder, Kairagi: Fiery Might

Floor 11 - Chamber 3, Second Half: Thunder Manifestation


Floor 12 Disorder - Honed Spirit: Certain opponents in this challenge possess the Honed Spirit effect, which grants them 10% Physical and All Elemental RES. When opponents with Honed Spirit take hits from attacks that are considered Normal Attack DMG, they will lose 3% Physical and All Elemental RES. A maximum of 30% of each may be lost this way. The RES lost this way will be reset every 20s.

Floor 12 - Chamber 1, First Half: Perpetual Mechanical Array

Floor 12 - Chamber 1, Second Half: Pyro Abyss Mage, Dendro Samachurl, Rockfond Rifthound Whelp, Abyss Lector: Fathomless Flames

Floor 12 - Chamber 2, First Half: Primo Geovishap

Floor 12 - Chamber 2, Second Half: Abyss Herald: Wicked Torrents

Floor 12 - Chamber 3, First Half: Ruin Guard, Ruin Grader

Floor 12 - Chamber 3, Second Half: Maguu Kenki

Location

The Spiral Abyss is located on the Musk Reef island, which you can teleport to by selecting the Spiral Abyss icon on the map. You can also teleport there via portal at Cape Oath.

Restrictions

When challenging a floor, you cannot:

  • Consume food or other such items.
  • Change the members of your current party.
  • Change artifacts or weapons.
  • Level up or ascend characters.

Ley Line Disorders

Each floor in the Spiral Abyss has different buffs or debuffs that can affect your character, the enemy, or both. In order to complete the challenge with ease, always take the ley line disorder into consideration when assembling teams to challenge a floor.

Blessings of the Abyssal Moon

The Spiral Abyss provide buffs to assist player in battle. These buffs are called Blessings of the Abyssal Moon.

Buffs change per month and take effect on all floors.

Current Blessing:

Awakening Moon

When the active character's Normal, Charged, or Plunging Attacks hit opponents multiple times within 2s, the character gains a stack of Emergence for 8s. This effect can be triggered once every 0.1s. Emergence will be cleared when the character goes down or leaves the field. When the character gains 15 Emergence stacks, the stacks will be cleared and a shockwave will be unleashed that deals True DMG to nearby opponents. After a shockwave is unleashed in this way, all party members will deal 25% increased DMG for 10s.

Benediction

The Spiral abyss also provides a form of buffs called Benediction.

At the start of each chamber, you can choose one Benediction out of three offered. The buffs vary in effect and come in specific duration:

  • Effective this floor: Effect lasts until entering next floor.
  • Effective this chamber: Effect lasts until entering next chamber.
  • Effective immediately: Effect starts immediately.

Choosing the right benediction can help you clear the challenge easily and gain more stars.