We are looking for 2 active writers and content managers to help us updating the project! :) Please check the info page.

The Bell

  • Type: Claymore
  • Stars: 4 ✦ ✦ ✦ ✦
  • Base Damage: 43
  • Ability: HP (%) 9.0
  • Description:
    • A heavy greatsword. A clock is embedded within it, though its internal mechanisms have long been damaged.
The Bell image

Detailed Description

A strange greatsword decorated with an exquisite clock.
The distinctive sound of clockwork served as a combat rhythm for the wielder and their friends.
After the Wanderer's Troupe disbanded, the greatsword was soaked in acid. The gears have rusted because of this.
Even so, it still makes a lethal weapon.

One ny the name of Kreuzlied traveled with the Wanderer's Troupe. Once a member of the ruling Lawrence clan, now a traitor and outcast.
In that time, scholars and bards paid no heed to history. For the Aristocracy preferred to remain willfully ignorant of their own moral degeneracy than face history's judgement.
But the aristocrats trembled in fear at the sound of this blade as it flew through the air, for it was the toll of the bell of judgement.

It was not made public what punishment Kreuzlied met with after the failed uprisings. This in itself is a testament to his privileged origins.
Legend says that after being dismissed from office, his desire to continue the legacy of his fellow rebels led him to establish a secret society aimed at bringin down the Aristocracy.
It is also said that he gave his full assistance to the enslaved gladiator when she revolted.

Further in the past, the popular rumor was that Kreuzlied's secret society was working constantly in the background, 
Helping the Knights of Favonius keep Mondstadt safe through deeds that no knight should ever be party to.
It was even said that the Wolf Pup Rostam ran this organization in secret, behind the Grand Master's back.

Weapon Ability

Rebellious Guardian

  • Taking DMG generates a shield which absorbs DMG up to 20/23/26/29/32% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45/45/45/45/45s. While protected by the shield, the character gains 12/15/18/21/24% increased DMG.


    Ascension Lv1 (Weapon Lv20)
    Mora: 5.000
    Ascension Lv2 (Weapon Lv40)
    Mora: 15.000
    Ascension Lv3 (Weapon Lv50)
    Mora: 20.000
    Ascension Lv4 (Weapon Lv60)
    Mora: 30.000
    Ascension Lv5 (Weapon Lv70)
    Mora: 35.000
    Ascension Lv6 (Weapon Lv80)
    Mora: 45.000