We are looking for 2 active writers and content managers to help us updating the project! :) Please check the info page.

Zhongli TLDR Guide

Author: 2Board | Featured Character: Zhongli | Element Type: Geo | Game Version 1.2.0


PSA #1:

A DPS is a literal GOD and their team is their worshipers. Worship your god and they’ll make your enemies disappear; otherwise, you better start praying

PSA #2:

Both Zhongli’s abilities scale off ATK, but both also benefit A LOT from HP. As Lord of Geo, he WILL have his order… just make sure you brought some money…


E - Dominus Lapidis

Commands the omnipresent power of earth to solidify into a Stone Stele, dealing AoE Geo DMG.
Additionally, the Stone Stele will resonate with other Geo Constructs in the vicinity, dealing Geo DMG to surrounding enemies.
The Stone Stele is considered a Geo Construct, and can both be climbed and used to block attacks. Only one may exist at any one time.

Causes nearby Geo energy to explode, causing the following effects:

  • If the maximum number hasn't been reached, creates a Stone Stele
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP. Possesses 150% DMG Absorption against all Elemental and Physical DMG
  • Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked
  • Deals AoE Geo DMG
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG

Summons a giant rod from the ground that pulses with geo DMG to nearby enemies.

PSA #3:

E has two ways you can use it:

  • Tap E to summon a stone stele that does damage where it’s spawned:
    • It will pulse 15 times, doing geo DMG to nearby enemies (lasts 30 seconds, 1 pulse = 2 sec)
    • Nearby geo structures will also pulse geo DMG (will list what can/cannot below)
    • Can only have ONE out at a time (two if you have C1)
  • What resonates with pillar:
    • Geo MC E
    • Geo MC Q (all 4 walls pulse)
    • Ningguang E (pulses from center of gate, not sides)
    • Geo Hypostasis pillars
    • Geo Samachurl pillars
    • Albedo E
  • Hold E to summon a shield:
    • Will do massive AoE geo DMG on activation + spawns a pillar if not already on field
    • Chunks geo elements nearby (up to two targets – clarification below)
    • Shield lasts 20 sec
    • Scales off HP
  • What E can absolutely delete:
    • Any ore (#1 miner)
    • Geo Shields/Armour
    • Rock Shields
    • Geo Samachurl pillars
    • Geo Hypostasis pillars
    • Geovishaps/Hatchlings

Tap E at the start of the fight, then Hold E when it comes off CD. Always position to attack enemies TOWARDS the pillar to maximize damage.

Resonant Waves

When the Jade Shield takes DMG, it will Fortify:

  • Fortified characters have 5% increased Shield Strength.

Can stack up to 5 times, and lasts until the Jade Shield disappears.

You literally get hit to get stronger… Essentially the shield will gain 25% additional strength when taking damage. This doesn’t re-fresh the HP of the shield, but more so just adds to it.

Q - Planet Befall

Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them.

Opponents affected by the Petrification status cannot move.


Every enemy type, except world bosses and domain bosses, can get petrified.This alsoprevents enemies from being affected from your own CC.

Example: Venti Q will no longer juggle enemies up and down in the vortex when petrified. They will still take the damage from the ability though!

Dominance of Earth

  • Normal Attack, Charged Attack, and Plunging Attack DMG is increased by 1.39% of Max HP
  • Dominus Lapidis' Stone Stele, resonance, and hold DMG is increased by 1.9% of Max HP
  • Planet Befall's DMG is increased by 33% of Max HP

1.3 Update changes so everything scales off Zhongli’s HP (super neat buffs!)

A reasonable HP you want Zhongli to be around is roughly between 18,000 – 22,000, as that essentially means you’ll gain an additional 5,940 – 7,260 damage on your Q.

Talent leveling order: E > Normal > Q (You can honestly go Normal first)


Choice Number #1 - Staff of Homa

Weapon Ability

HP increased by 20/25/30/35/40%. Additionally, provides an ATK Bonus based on 0.8/1/1.2/1.4/1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1/1.2/1.4/1.6/1.8% of Max HP.

Usage Description

Staff of Homa will typically outperform even without the weapon skill active 90% of the time. Especially with the new Zhongli buffs, this is especially evident in damage output.

Even in the Phys DPS build, Staff of Homa will do much better paired with something even like 4-set Glad.

Choice Number #2 - Deathmatch

Weapon Ability

If there are at least 2 opponents nearby, ATK is increased by 16/20/24/28/32% and DEF is increased by 16/20/24/28/32%. If there are fewer than 2 opponents nearby, ATK is increased by 24/30/36/42/48%.

Usage Description

Has base CRIT% scaling and great for quickly swapping to E than Q

Choice Number #3 - Favonius Lance

Weapon Ability

CRIT Hits have a 60/70/80/90/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.

Usage Description

Favonius Lance can also work if you’re really that lacking for energy regeneration.

Choice Number #4 - Royal Spear

Weapon Ability

Upon damaging an opponent, increases CRIT Rate by 8/10/12/14/16%. Max 5 stacks. A CRIT Hit removes all stacks.

Usage Description

Royal Spear is also felt somewhat good, but once you hit around 45-50% CRIT%, it feels extremely lackluster due to the redundancy of CRIT% stacking post 50%


Artifact Setup #1 - Recommended for DPS

Boosts Phys + Crescent Pike damage and boosts your innate ATK.

The E’s ATK bonus will continue to stack off of all 3 variants of your E (tap, hold, and the pulse). Just make sure to keep the pillar alive by kiting your enemies towards (inwards) the pillar, as opposed to having your back faced towards it. The only issue with the E is that it’s harder to keep it up against largers, AoE thrashing enemies (but still works fine and will get you your max stacks).

Think of it as basically a 36% ATK buff that’s consistently up due to Zhongli’s E pulses (and his low CD).

Sands - ATK%, Goblet - Phys DMG%, Circlet - CRIT%/CRIT DMG%

Take Geo DMG% on Goblet if you’re going burst DPS/Support OR just run HP% on all 3 if you want a mega shield tank

Substats: CRIT% > CRIT DMG > ATK > EM

1st Setbonus (Pale Flame)

Physical DMG +25%

2nd Setbonus (Pale Flame)

When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%

Artifact Setup #2 - DPS Alternative

Alternatively, you can also run 2-set Pale Flame + 2-set Bloodstained as well since it also grants +25% Phys DMG x2, and it’ll be a good placeholder until you can farm for the 4-set Pale Flame pieces!

Sands - ATK%, Goblet - Phys DMG%, Circlet - CRIT%/CRIT DMG%

Take Geo DMG% on Goblet if you’re going burst DPS/Support OR just run HP% on all 3 if you want a mega shield tank

Substats: CRIT% > CRIT DMG > ATK > EM

1st Setbonus (Pale Flame)

Physical DMG +25%

2nd Setbonus (Bloodstained Chivalry)

Physical DMG +25%

Artifact Setup #3 - Recommended for Support

Increases shield HP + boosts damage, as well as providing an ample ATK bonus to your party!

Important note about 4-set Millelith: It still proc’sthe ATK bonus when you’re off-field. So as long as Zhongli’s E is still on the field and not destroyed, it’s pulses will continue to proc the 4-set bonus!

1st Setbonus (Tenacity of the Millelith)

HP +20%.

2nd Setbonus (Tenacity of the Millelith)

When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield strenght is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.


PSA #4:

So two final things:

  1. For support, Deathmatch + Millelith will do great.
  2. Ignore the people that are abhorrently against DPS Zhongli — they’re the same people who swear by Phys DMG% Fischl but can’t reserve the same logic (either that or just blatantly salty they don’t have enough gems cause they double downed for Childe)