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Intro
Yae Miko was one of the most anticipated characters Genshin had to offer in the last year. Since her arrival in the story she gathered a healthy fan following- and rightfully so, with a charming personality, design, and teases of her capabilities as a character. While she isn't top tier in a main DPS slot, Guuji Yae is a powerful sub-DPS when built correctly and a useful off-field addition to many team comps.
Mainguide
Yakan Evocation: Sesshou Sakura — Elemental Skill [E]
To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.
Sesshou Sakura
- Periodically strikes one nearby opponent with lightning, dealing Electro DMG.
- When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.
- This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.
With a miniscule cooldown of 4 seconds and the multifunctions, you're going to want to keep three of these on the field constantly as you use Miko- keep in mind that if you use Miko in multiplayer worlds, the limit of 3 Sesshou Sakuras is shared, meaning that there can only be 3 even if other Mikos try to add more. Each strike to an enemy from a sakura generates one elemental particle. The attacks from the sakuras auto-aim to the nearest enemy.
Great Secret Art: Tenko Kenshin — Elemental Burst [Q]
Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG.
When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.
Despite the burst's high energy cost (90), it packs a punch when you have all three sakura turrets on field, especially when paired with supports like Bennett or Xiangling for overload. It's recommended that you have the turrets constantly on field even if you aren't using Miko's burst, as it provides constant electro damage.
Passives: The Shrine's Sacred Shade, Enlightened Blessing & Meditations of a Yako
The Shrine's Sacred Shade resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura when casting Great Secret Art: Tenko Kenshin for each Sesshou Sakura destroyed.
Enlightened Blessing increasse Sesshou Sakura DMG by 0.15% for every point of Elemental Mastery Yae Miko has.
Meditations of a Yako gives a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material.
Mechanics
Talents & Constellation
Character Talents

Spiritfox Sin-Eater
Normal Attack
Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.
Charged Attack
Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.
Plunging Attack
Gathering the might of Electro, Yae Miko plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.

Yakan Evocation: Sesshou Sakura
To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.
Sesshou Sakura
Has the following properties:
- Periodically strikes one nearby opponent with lightning, dealing Electro DMG
- When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.
This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.

Great Secret Art: Tenko Kenshin
Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG.
When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.

The Shrine's Sacred Shade
When casting Great Secret Art: Tenko Kenshin, each Sesshou Sakura destroyed resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura.

Enlightened Blessing
Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%.

Meditations of a Yako
Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material.
Thoughts on Talents
Prioritizing Yae's elemental attack provides the best boost as it benefits her whether or not she's on field.
E > Q > A
Character Constellation

Yakan Offering
Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko will restore 8 Elemental Energy for herself.

Fox's Mooncall
Sesshou Sakura start at Level 2 when created, their max level is increased to 4, and their attack range is increased by 60%.

The Seven Glamours
Increases the Level of Yakan Evocation: Sesshou Sakura by 3.
Maximum ugprade level is 15.

Sakura Channeling
When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s.

Mischievous Teasing
ncreases the Level of Great Secret Art: Tenko Kenshin by 3.
Maximum upgrade level is 15.

Forbidden Art: Daisesshou
The Sesshou Sakura's attacks will ignore 60% of the opponent's DEF.
Thoughts on Talents
C0 - Works just fine without cons, though ER can be more of a problem.
C1 - Amazing constellation if you have problems with keeping her ult charged.
C2 - Helpful for off-field and a good point to stop on if you're a light spender. Increases Yae's elemental damage.
C3 - Bonus Talent levels are always good.
C4 - Very useful if you pair Yae with another electro character like the Raiden Shogun.
C5 - Bonus Talent levels are always good.
C6 - Another very helpful constellation if you want Yae's personal damage to increase, but has a high primo investment.
Team Compositions
Weapons
Choice Number #1 - Kagura's Verity
Weapon Ability
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12/15/18/21/24% for 16s. Max 3 stacks. This character will gain 12/15/18/21/24% All Elemental DMG Bonus when they possess 3 stacks.
Usage Description
Choice Number #2 - The Widsith
Weapon Ability
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60/75/90/105/120%. Aria: Increases all Elemental DMG by 48/60/72/84/96%. Interlude: Elemental Mastery is increased by 240/300/360/420/480.
Usage Description
Artifactsetup
Artifact Setup #1 - Sub-DPS Miko - 2p Shime, 2p TF
Made with power in mind. If you have trouble with ER, you could swap out TF with 2p EoSF. It's recommended that you aim for around 140% ER.
Main Stats
ATK% Sands / Electro DMG% Goblet / Crit DMG% Circlet
Sub-stats
CR > CD > Energy Recharge > ATK% > Elemental Mastery > HP > DEF
Conclusion
Yae Miko is a top tier character with unique abilities and a strong off-field DPS capability. The main hurdle is energy recharge- once that is dealt with, there is little restraint on her power.