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Set Bonus

  • 2-pcs:

    Max HP increased by 1,000.

  • 4-pcs:

    Opening chest regenerates 30% Max HP over 5s.

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Set Bonus

  • 2-pcs:

    Gain a 15% Geo DMG Bonus.

  • 4-pcs:

    Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain 35% DMG to that particular element for 10s. Only one form of Elemental DMG can be gained in this manner at any one time.

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Set Bonus

  • 2-pcs:

    CRIT Rate +12%

  • 4-pcs:

    When HP is below 70%, CRIT Rate increases by an additional 24%.

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Set Bonus

  • 2-pcs:

    Cryo DMG Bonus +15%

  • 4-pcs:

    When a character attacks an enemy affected by Cryo, their CRIT Rate is increased by 20%. If the enemy is Frozen, CRIT Rate is increased by 20%.

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Set Bonus

  • 2-pcs:

    Physical DMG +25%

  • 4-pcs:

    After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s

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Set Bonus

  • 2-pcs:

    Base ATK +18%

  • 4-pcs:

    Increases DMG by 30% against enemies with more than 50% HP

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Set Bonus

  • 2-pcs:

    Pyro DMG Bonus +15%

  • 4-pcs:

    Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases 2-Piece Set effects by 50% of its starting value for 10s. Max 3 stacks.

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Set Bonus

  • 2-pcs:

    Base DEF +30%

  • 4-pcs:

    For each different element present in your own party, the wearer's Elemental RES to that corresponding element is increased by 30%.


Set Bonus

  • 2-pcs:

    ATK +18%

  • 4-pcs:

    When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK.
    This effect will be dispelled 0.05s after a Normal Attack deals DMG.
    If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%.
    This trigger can occur once every 0.2s.

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Set Bonus

  • 2-pcs:

    Energy Recharge +20%

  • 4-pcs:

    Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.

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Set Bonus

  • 2-pcs:

    Increases Elemental Skill DMG by 20%

  • 4-pcs:

    Defeating an opponent has a 100% chance to remove Elemental Skill CD. Can only occur every 15s.

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Set Bonus

  • 2-pcs:

    ATK +18%

  • 4-pcs:

    If the wielder of this artifact set uses Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%

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Set Bonus

  • 2-pcs:

    Hydro DMG Bonus +15%.

  • 4-pcs:

    After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 12s.


Set Bonus

  • 2-pcs:

    DEF +30%.

  • 4-pcs:

    A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions:
    When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s.
    When off the field, the character gains 1 stack every 3s.
    Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus.
    When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.

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Set Bonus

  • 2-pcs:

    Increases Elemental Mastery by 80

  • 4-pcs:

    After using Elemental Skill, increases all party members' Elemental Mastery by 120 for 8s

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Set Bonus

  • 2-pcs:

    Pyro RES increased by 40%

  • 4-pcs:

    Increases DMG against enemies that are Burning or affected by Pyro by 35%

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Set Bonus

  • 2-pcs:

    Character Healing Effectiveness is increased by 15%

  • 4-pcs:

    Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s

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Set Bonus

  • 2-pcs:

    Increases Normal Attack and Charged Attack DMG by 15%

  • 4-pcs:

    After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s

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Set Bonus

  • 2-pcs:

    Elemental Burst DMG +20%

  • 4-pcs:

    Using an Elemental Burst Increases all party member's ATK by 20% for 12s. This effect cannot stack.

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Set Bonus

  • 2-pcs:

    Healing Bonus +15%.

  • 4-pcs:

    When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing).
    At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing.
    (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses).
    Only one Sea-Dyed Foam can be produced every 3.5 seconds.
    Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing).
    There can be no more than one Sea-Dyed Foam active at any given time.
    This effect can still be triggered even when the character who is using this artifact set is not on the field.

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Set Bonus

  • 2-pcs:

    Physical DMG +25%

  • 4-pcs:

    When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%

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Set Bonus

  • 2-pcs:

    Affected by Hydro for 40% less time.
     

  • 4-pcs:
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Set Bonus

  • 2-pcs:
  • 4-pcs:
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Set Bonus

  • 2-pcs:

    Affected by Electro for 40% less time.

  • 4-pcs:
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Set Bonus

  • 2-pcs:

    Affected by Cryo for 40% less time.

  • 4-pcs:
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Set Bonus

  • 2-pcs:

    Increase the effectiveness of shields by 35%.

  • 4-pcs:

    Gain an additional 40% Normal and Charged Attack DMG while under the protection of a shield.

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Set Bonus

  • 2-pcs:

    Energy Recharge +20%.

  • 4-pcs:

    Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s.

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Set Bonus

  • 2-pcs:

    ATK +18%

  • 4-pcs:

    When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/ Plunging Attack DMG is increased by 50% for 10s.

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Set Bonus

  • 2-pcs:

    HP +20%.

  • 4-pcs:

    When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield strenght is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

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Set Bonus

  • 2-pcs:

    Energy Recharge +20%

  • 4-pcs:

    Elemental Burst regenerates other party members' Energy by 6

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Set Bonus

  • 2-pcs:

    Electro DMG Bonus +15%

  • 4-pcs:

    Increases Overloaded, Electro-Charged and Superconduct DMG by 40%. Triggering any of these elemental reactions decreases Elemental Skill CD by 1s. Can only occur once every 0.8s

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Set Bonus

  • 2-pcs:

    Electro RES increased by 40%

  • 4-pcs:

    Increases DMG against enemies affected by Electro by 35%

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Set Bonus

  • 2-pcs:

    All Elemental RES increased by 20%

  • 4-pcs:

    Incoming elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur once every 10s


Set Bonus

  • 2-pcs:

    ATK +18%.

  • 4-pcs:

    After using an Elemental Burst. this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This increase can occur this way maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.

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Set Bonus

  • 2-pcs:

    Anemo DMG Bonus +15%

  • 4-pcs:

    Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s

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Set Bonus

  • 2-pcs:

    Increases Elemental Mastery by 80

  • 4-pcs:

    Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow