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Yoimiya

Owner of Naganohara Fireworks

Character

  • Star Rank: 5 ✦ ✦ ✦ ✦ ✦
  • Alternative Names: None
  • Title: Frolicking Flames
  • Organization / Circle: Unknown
  • Origin: Inazuma
  • Constellation: Carassius Auratus
  • Vision / Element: Pyro / Fire
  • Weapon: Bow
  • Primary Attribute: Critical Rate

Information

  • Gender: ♀ female
  • Birthday: 21. June
  • Bodytype: Teen
  • Height: Unknown
  • Voice Actor Japanese: Ueda Kana
  • Voice Actor Chinese: Unannounced
  • Voice Actor English: Jenny Yokobori

Description

InGame Description

Owner of Naganohara Fireworks. Known as "Queen of the Summer Festival," she excels in her craft of creating fireworks that symbolize people's hopes and dreams.

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Role

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Character Details

Yoimiya's name is renowned throughout Hanamizaka.

She is the most skilled pyrotechnician in Inazuma and is known as the "Queen of the Summer Festival."
Yoimiya, who has inherited the mantle of "Naganohara", is able to give people an unparalleled experience with her ever-changing and spectacular fireworks.

In addition to being a craftsperson, she is also the "heroic sister" in the eyes of many children. No matter how big the problem is, Yoimiya always has a solution to save the day.

Be it the illusions of fear or the shadows of cold reality, they will all dissipate under the starlight magic of Yoimiya's fireworks.
The children are not the only ones she helps — as long as one is willing to talk to her about their troubles, she will lend a helping hand, and try her best to help them through the crisis.

Splendid fireworks, warm starlight and passionate lights all join in a swirling dance in Yoimiya's hands. Her bright smile is always able to inspire fellow travelers and light up the way for them.


Character Story 1

To Inazumans, fireworks symbolize summer.

The various festivals that take place at fixed times feature a rotation of various events, with fireworks being the sole constant.

Over a century ago, the Yashiro Commission once organized a dazzling fireworks display with "commemoration" as the theme.

The fireworks then were made by the greatest pyrotechnicians in the land, and this was the origin of the Naganohara Fireworks Show.

In latter days, fireworks would become more common, and the Naganohara Fireworks Show would slowly become an event in which all people would participate.

During the Fireworks Show, everyone can light their favorite fireworks, and the owner of the Naganohara Fireworks store will pick an appropriate time to set up a most lavish performance.

The year Yoimiya took over, her first fiesta was already jaw-droppingly good.

On the night before that Fireworks Show, Kamisato Ayaka enjoined Yoimiya thusly: "Her Excellency will be watching this fireworks display personally. As such, please add Her Excellency's emblem — the Electro Mitsudomoe — into the fireworks repertoire, if you would."

"Haha, just wait for it!" Yoimiya replied, agreeing with great confidence.

Before the show could begin, Yoimiya ran all about the city, placing thousands of launch tubes in every nook and cranny. At the festival's finale, the blazing fireworks formed a gigantic picture scroll that depicted the city of Inazuma in the skies.

Yet Ayaka did not find the critical emblem in any one of these fireworks, and wondered if Yoimiya had made an error in her arrangements.

It was only after speaking with Yoimiya that Ayaka discovered that the image of Inazuma in the skies had an "angling" trick added to it.

If viewed from the Tenshukaku, the fireworks would form a huge, clear, and orderly image of the Raiden Shogun's house-crest — with some playfully lacy decorations on the side to boot.

Of course, how could Yoimiya miss a beat at a fireworks performance? This way, she won the praise of both the people and the Raiden Shogun, and this feast would become a timeless classic deeply rooted in the memories of countless people.

With Yoimiya around, the Inazuman summer shall not lack any glorious fireworks — thus was her nickname, "Queen of the Summer Festival," coined.


Character Story 2

Naganohara's fireworks are loved by all, and work in the shop is always in full swing. As such, people often feel that coming up to the door without important matters might hinder the work.

However, it's just the opposite with Yoimiya, for chatting is her other great hobby. In fact, if there's no one to talk to, she might actually find it hard to focus.

If chatting with the guest is her way of "understanding their mood and way of thinking, such that the best fireworks can be crafted," then going with the flow and sitting down for tea and an idle chat with them after delivering the goods is how Yoimiya rewards herself. Sometimes, if that is not enough, she will make some small-talk with her neighbors on the way, give them some small trinkets, and receive a basket of small treats in return...

Yoimiya is always able to strike a balance between listening and speaking in such chats.

She doesn't repeat herself, doesn't cross boundaries, doesn't come off as indifferent or overly invested. After a talk over tea, everyone leaves in a good mood.

Her neighbors are all ordinary folk, and their lives are not exactly full of extraordinary things. Sometimes, the same news will be told by different people over and over, but Yoimiya does not find this upsetting.

What she enjoys is the process of talking to others — even if they speak of the same matter, different people will have different viewpoints.

After taking over the fireworks shop, Yoimiya's relationships with her neighbors became still more harmonious. Many old folks have taken her for an old acquaintance, and often invite her to their place to sit and recount the festivals of yesteryear. Middle-aged parents will ask Yoimiya to mediate the relationship between themselves and their children and will regale her with the little trivialities of daily family life. The young people treat Yoimiya as a sibling of sorts, volunteering to help her cart heavy fireworks-making materials around, hoping that Yoimiya will get off work faster and take the children out to play.

Yoimiya puts it this way: "I believe in the unique power of language. There's nothing that can't be talked through somehow!"


Character Story 3

Craftsmen seeking perfection are often rigorous and self-disciplined, but Yoimiya is an exception, acting freely and taking unscheduled breaks.

Sometimes, she even has to work late into the night when she misses her daytime work due to chatting for too long. But when the sun begins to rise, she will climb up to the heights to see the sunrise with a sense of accomplishment at having finished her work in her heart. Looking out at the hazy amber-gold clouds, Yoimiya often gains new inspiration, imagining all manners of new fireworks in her mind, even as sleep draws near...

Her neighbors have often found her sleeping in places like eaves, tree branches, and stopped waterwheels. Sometimes, she even falls down, before blearily watching her sweet dreams and golden stars fade away into the distance.

Fortunately, she has never been seriously injured in such incidents, but she has gotten a number of scrapes and cuts, and it was on that account that she learned how to deal with wounds.

At some other times, Yoimiya will sleep until midnight, settling all matters with gusto before heading out for a stroll.

Perhaps it may turn out to be an impromptu adventure, or perhaps a test of courage. If a friend is interested, she might call upon them. If she wishes to be alone, she will travel in solitude.

Living as she pleases gives Yoimiya a sense of freedom. As for others, they may encounter her at any time at all. She enjoys this freedom, often saying that it has made her life very interesting indeed.

Of course, she will restrain herself on the eve of celebrations. Mistakes shall not be made during these all-important performances — her "official business."


Character Story 4

Apart from selling fireworks, Naganohara Fireworks also sells various intricate knickknacks. This can be said to be Yoimiya's second career.

All manner of trinkets adorn the shelves, with some of them being exotic imports from Beidou that were modified and made into highly distinctive handicrafts, and others being practice works created during bursts of Yoimiya's explosive inspiration.

From the Scatterbloom Marbles that will blossom when they knock against each other, Leaping Tops that chirp like birds as they spin, the Neon Dragonfly that changes hue as it ascends into the air, and the somewhat-failed Onikabuto Chariot... All these toys are inspired by the little games that the common people play.

They are not only popular among the children, but are much-loved by adults as well. Even Arataki Itto, the head of the Arataki Gang, comes over to buy her specially-made knickknacks, which he then brings to go challenge the one he has declared his nemesis.

Yoimiya's knickknacks are not just toys. With some thought, they can be very useful in one's daily life. The most classic example of this is the Katydid Coil, which is a ring that can contain a variety of flammables and spices. When ignited and hung up in the summer, it can be used to repel mosquitoes.

Many people have come to ask Yoimiya for help on account of her excellent craftsmanship. And though she protests, saying, "Hey now, this is a fireworks shop, not an everything shop. Even I can't possibly do it all," she will still try her best to help, even if her earnings for the whole day are only enough to buy a few snacks. She'll enjoy the whole thing, too — everyone in Hanamizaka is her friend, after all.


Character Story 5

"The rainbows become fireworks, and they my wishes know, my wishes rise into the skies, and through the night they show."

This nameless folksong has been around for a long time now. In recent years, it was misconstrued by the children to mean that as long as they brought some shiny trinkets, they could exchange them with Yoimiya for fireworks that belong just to them, and that if they lit those fireworks up, their wish will come true at some point in the future.

As such, the children of Hanamizaka set about searching for beautiful little trinkets with this song on their lips, before bringing them to Yoimiya, with expectation eagarly written on their faces.

Yoimiya was quite troubled by this at first, but after hearing how the children had interpreted that song, she accepted their requests gladly and even added her own spin to the tale: the "rainbows" in the song not only refer to shiny treasures persay. As long as she found them "sufficiently shiny," whether they were colored rocks from the creeks or shell fragments from the beaches, she would take them and make lovely fireworks as per the agreement.

Indeed, if they were to bring her expensive things, she might, in turn, say that they are too ordinary, and take the child to look for the owner of those lost goods.

But it really did not matter if the treasures were shiny or not. The important part was the conviction the children had that "rainbows" could indeed be exchanged for "fireworks."

Though some might take it for naivete, Yoimiya will give her all to protect the lovely wishes that only children can have.

"The things we believed in and experienced as children become irreplaceable treasures."

The legendary picture books of Inazuma are often filled with the following images: the cute and playful Great Mujina Youkai, the majestic Shiba Warrior, the Origami Nue who appears out of nowhere...

Perhaps those who drew demons in such cute forms also had a similar intention to Yoimiya.

The children gather around Yoimiya, enjoying a gladsome time even amidst Inazuma's lockdown.

Yoimiya's own childlike heart and liveliness never dulls, like fireworks and stars that shimmer and shine in the night sky.


Yoimiya's Candy Box: "Sweet Pearl"

Every festival, Yoimiya not only tries snacks from every store, but she also collects all sorts of candies, wraps them up with care, before storing them away inside a small candy box.

Yoimiya's candy box is a small crimson ball that has been decorated with delicate lanyards and ornate accessories, much like the hair accessories she often wears.

Each time she encounters a joyous event, she will take one candy out of the box and eat it. If her friends or the children are around, she will share the sweets with them.

Yoimiya's neighbors often mistake her hair ornaments for the candy box, hence its erroneous nickname "Sweet Pearl."

The speed at which the box lightens is taken for an important measure of happiness.

The quicker it empties, the more pleased Yoimiya is.

Sometimes, when things get busy, she sometimes absently uses the candy box as a hair accessory, realizing her mistake only after the day is done.

Still, even this error would inspire Yoimiya. From then on, she would wear them interchangeably.

"Take a guess: does my hair ornament have candy in it today? Free pick of the sweets to anyone who gets it right!"


Vision

Yoimiya is always up for a chat. It is only when the fireworks are ascending into the skies that she quiets down and just watches the lovely scenery.

People often say that fireworks come and go in a fleeting heartbeat, but if they are memorable enough, they will remain in bloom forever in people's hearts.

Those who accompanied you and the loveliness of the moment itself, will burrow deep into your mind as a beautiful memory.

And as you look upon the same fireworks, many years later, that same memory and the feelings that came with it will surely rise again to the forefront of your heart.

Is this not also "Eternity"?

The special firework formula slips that belong solely to the Naganohara family exist for precisely this purpose.

By incorporating goodwill and wishes into the gorgeous fireworks, ephemeral things are etched into eternity. This is the meaning of Yoimiya's line of work.

On one summer night following her taking over Naganohara Fireworks, Yoimiya could not sleep, and thus she continued in her research till daylight came.

Suddenly, she heard a tinkling sound, and a burning-red object fell into an unused launching tube.

At first, Yoimiya used her Vision as a sort of lighter. Fortunately, her father discovered it and explained a Vision's significance to her.

So, this tiny gem could grant a person astonishing and mysterious powers. And yet what else could it do other than protect the children or chase some mischievous monsters away?

"Even if it could have other uses," Yoimiya thought, "it may not ever need to do these things in my hands. I'm just someone who pursues happiness, a fireworks-maker who enjoys living life."

Time has flown since then, and Yoimiya has grown ever more skilled in the manipulation of "fire," with her skill at making fireworks having likewise increased.

Sometimes, she stops to ask herself this: "How did someone as ordinary as me receive the acknowledgment of the gods? Do the gods... enjoy fireworks, by any chance?"

Trivia & Additional Info

Normal Attack: Firework Flare-Up

Normal Attack

Perform up to 5 consecutive shots with a bow.

Charged Attack

Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:

  • Charge Level 1: Fires off a flaming arrow that deals
  • Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.

Plunging Attack

Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.


Teika Fire-Dance

With a flourish of incense fireworks, a ring of saltpeter surrounds Yoimiya.

Teika Enshou

During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. The 2nd Charge Level of Normal Attack: Firework Flare-Up will not generate Kindling Arrows during this time. This effect will deactivate when Yoimiya leaves the field.


Ryukin Saxifrage

As her original creation, the "Ryukin Saxifrage," leaps into the sky, Yoimiya fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.

Aurous Blaze

All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger explosions, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated during the skill's duration, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion may occur every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.


Passive Talent 1: Blazing Match

When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.


Passive Talent 2: Tricks of the Trouble-Maker

During Teika Fire-Dance, hits with Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2%. This effect lasts for 3s and can have a maximum of 10 stacks.


Passive Talent 3: Summer Scorch

Using Ryukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryukin Saxifrage. Each stack increases this ATK Bonus by 1%.

Agate Ryukin

The Aurous Blaze created by Ryukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.


A Procession of Bonfires

When Yoimiya's Pyro DMG scores a CRIT Hit, Yoimiya will gain a 25% Pyro DMG Bonus for 6s. This effect can be triggered even when Yoimiya is not the active character.


Trickster's Flare

Increases the Level of Teika Fire-Dance by 3. Maximum upgrade level is 15.


Pyrotechnic Professional

When Yoimiya's own Aurous Blaze triggers an explosion, Teika Fire-Dance's CD is decreased by 1.2s.


A Summer Festival's Eve

Increases the Level of Ryukin Saxifrage by 3. Maximum upgrade level is 15.


Naganohara Meteor Swarm

During Teika Fire-Dance, Yoimiya's Normal Attacks have a 50% chance of firing an extra Kindling Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.

Ascension Lv 1
Character Lv 20
20.000 Mora

Ascension Lv 2
Character Lv 40
40.000 Mora

Ascension Lv 3
Character Lv 50
60.000 Mora

Ascension Lv 4
Character Lv 60
80.000 Mora

Ascension Lv 5
Character Lv 70
100.000 Mora

Ascension Lv 6
Character Lv 80
120.000 Mora

Coming soon...

Guides for Yoimiya

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